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Common Cue Properties

All cues in QPlayer share a few common properties which are described here. These properties can be edited in the Selected Cue tab, or for some properties directly from the cue stack. Additional properties, specific to each cue type are listed in the Selected Cue tab directly after the common properties described here, these properties are described in more detail in the subsequant pages of this manual.

Cue editor

Cue Information

Cue ID

This is the decimal number which identifies this cue. Other cues and OSC messages might reference this cue by it’s Cue ID, when changing the Cue ID be sure to check that other cues referencing it have been updated correctly.

Cue IDs should be unique within a cue stack and should be in ascending order in the cue stack.

Cue Name

A short name for this cue to make it easy to identify in the cue stack.

Description

A longer description of this cue, or any other notes you might want to leave in this cue.

Colour

An accent colour to give the cue in the cue stack to make it easier to identify.

Enabled

Whether this cue is enabled or not. Pressing GO on a disabled cue has no effect. If a cue is disabled it is automatically skipped when advancing the selected cue after pressing GO.

Timing

Halt

When disabled, this cue is triggered with the previous cue when it is started. When the GO button is pressed, the selected cue is triggered as well as all subsequant cues until a cue with Halt enabled are triggered.

This can be used to group multiple cues together to start at once or automatically, one after the other.

Wait

When the cue is triggered, it waits for the specified amount of time before actually starting playback. This can be used with Halt disabled to autmatically chain multiple cues together.

Duration

(Read-only) Shows the computed duration of this cue. To set the duration of this cue, edit the relevant property specific to the type of cue being edited.

Loop

The looping behaviour of this cue, can be one of the following:
OneShot — This cue is played once when triggered.
Looped — This cue plays in a loop for a number of loops specified by the Loop Count property.
LoopedInfinite — This cue plays in a loop forever, until it is stopped manually.

Loop Count

The number of times this cue should be looped. Requires the Loop mode to be set to Looped.